Zigzagzigal's guides. This guide is based around Gods and Kings mechanics and some elements will be outdated in Brave New World expansion. Zigzagzigal's guides

 
 This guide is based around Gods and Kings mechanics and some elements will be outdated in Brave New World expansionZigzagzigal's guides  Zigzagzigal's Guides - Ottomans (GS) by Zigzagzigal

This guide goes into plenty of detail about Assyrian strategies, uniques and how to. Introduction. France offers a wonder-heavy route to cultural victory. Georgia now receives +50% production towards all wall buildings, including their UB. Gold, in my opinion, is best used to buy units and support them. This guide is divided into multiple sections explaining how best to use and play against this specific civ. 65 ratings. Zigzagzigal's Guide to Russia (BNW) By Zigzagzigal. Zigzagzigal [author] Oct 20, 2017 @ 3:57pm. Generally, it's more cost-effective to use Builder charges than Military Engineer charges for them. Per page: 9. Sid Meier's Civilization VI > Guides > Zigzagzigal's Guides. The Vanilla guides are for those without the Rise and Fall or Gathering Storm expansions. Pre-Rise and Fall content packs. Following this guide requires the Gathering Storm expansion. 295 ratings. Thankfully, the most recent patch buffed Keshigs which helps make up for their later arrival relative to. As Military Tactics is no longer a dead-end technology, the main Zulu. Terminology used in this guide and not in-game is explained here. Here, I detail Kongolese strategies and counter-strategies. 140 ratings. You can find these by scrolling to the top of this page, clicking "Zigzagzigal's Guides" and looking near the end of the list of guides. These guides are no longer updated. I was wondering if any of you know about a comprehensive general strategy guide for Civ6 updated to Gathering Storm. . The Mapuche can take down civs in the peak of their power, but you need to be willing to react quickly as each era begins. The strong faith output of Missions can help in purchasing Naturalists for National Parks, or for Rock Bands. 41 ratings. 114 ratings. The Outline details the mechanics of how the civilization's unique features work and what their start bias is (assuming they have one at all). An excellent maritime diplomatic Civ, Portugal will have little trouble with money or. Entertaining too. Extra gold from trade routes can help with aid emergencies and military bonuses can be put to work in military emergencies. Thank you for this excellent guide (s). Byzantium's religion supports their armies, and vice versa, allowing their cavalry to rip through city defences and force them into the one true faith. Zigzagzigal's Guide to Persia (BNW) By Zigzagzigal. . Following this guide requires the Gathering Storm expansion. Nader Shah is best at domination with a cultural backup, much like Cyrus. Here, I detail Scythian strategies and counter-strategies. Zigzagzigal's Guides - Russia (R&F) by Zigzagzigal Russia brings life and faith to the tundra regions of the world, with some of the best potential for religious victory in the game. Positive examples include Factories (which offer production to cities within a 6 tile radius unless they're within range of another building of the same type) and a negative example is nuclear weapons, which cause devastation over a wide radius. 3. The Khmer are best at cultural and religious victories. 76 ratings. This guide compiles them, so if you want to get more out of your favourite civ, or to find new reasons to play other civs, here's a good place to start. Rome. This guide is divided into multiple sections explaining how best to use and play against this specific civ. Sid Meier's Civilization VI > Guides > Zigzagzigal's Guides. France offers a wonder-heavy route to cultural victory. Carthage is a powerful warmonger with good economic support. Zigzagzigal's Guides - Russia (R&F) By Zigzagzigal. These guides are no longer updated. The main changes for the Aztecs in Gathering Storm are: The addition of Canal and Dam districts adds more things Aztec Builders can rush. Content from any DLC pack released between the base game and Rise and Fall is marked as such. Here, I detail Malian strategies and counter-strategies. These guides are no longer updated. Note: This guide only covers content released prior to the Rise and Fall expansion. Zigzagzigal's Guides - Gaul (GS) By Zigzagzigal. Rise and Fall Expansion. These guides are no longer updated. Zigzagzigal's Guide to Indonesia (BNW) By Zigzagzigal. Introduction. start looking up guides, set goals like 4 cities by turn 50. Achievements Guide - Vanilla Game and DLCs. The removal of Oligarchy stacking has lessened the potential of Impi somewhat. 77 ratings. Summary. Russia brings life and faith to the tundra regions of the world, with some of the best potential for religious victory in the game. Zigzagzigal's Guide to the Shoshone (BNW) By Zigzagzigal. Vikings, Poland, Australia, Persia/Macedon, Nubia, Khmer/Indonesia. The Vanilla guides are for those without the Rise and Fall or Gathering Storm expansions. 293 ratings. This guide goes into plenty of detail about Iroquoian strategies, uniques and how to play against them. For those that replace generic things (Unique Units, Buildings and Districts) only the differences between the unique unit and the generic one are listed. These guides are no longer updated. Following this guide requires the Gathering Storm expansion. If you can stack St. Rise and Fall Expansion. AoE (Area of Effect) - Bonuses or penalties that affect multiple tiles in a set radius. Byzantium's religion supports their armies, and vice versa, allowing their cavalry to rip through city defences and force them into the one true faith. Note: Spain requires either the Gods and Kings expansion or a separate DLC. For those that replace generic things (Unique Units, Buildings and Districts) only the differences between the unique unit and the generic one are listed. This guide goes in a fair level of detail about uniques, tips and tricks and how to play against them. Here, I detail Russian strategies and counter. Here, I detail Brazilian strategies and counter-strategies. Zigzagzigal [author] Oct 19, 2017 @ 5:30pm. This guide goes into plenty of detail about Greek strategies, uniques and how to play against them. However, Gran Colombia gets a reliable, easy and not time-restricted +2 movement boost for all land military units thanks to the combination of the civ ability and the Comandante General. AoE (Area of Effect) - Bonuses or penalties that affect multiple tiles in a set radius. Sid Meier's Civilization VI > Guides > Zigzagzigal's Guides. You can find these by scrolling to the top of this page, clicking "Zigzagzigal's Guides" and looking near the end of the list of guides. Following this guide requires the Gathering Storm expansion. Zigzagzigal's Guides - Kublai Khan for China and American Persona Packs. The events, workshops, and activities planned at CFB Esquimalt from April-August 2019. . This guide is divided into multiple sections explaining how best to use and play against this specific civ. It further adds +1 Culture if built on Floodplains, +1 Culture with Natural History, and +2 Culture if placed next to a Wonder. Here, I detail American strategies and counter-strategies - for both personas of Teddy Roosevelt as well as Abraham Lincoln. Following this guide requires the Gathering Storm expansion. The Māori are exceptionally good at generating era score in the ancient era - assuming you can settle your capital quickly enough. Their choice of leader allows them to slow down scientific civs without war, generate lots of tourism early or use their cultural advantages for peaceful conquest! Here, I detail French strategies and counter-strategies - for both of. 17,077 views. The Netherlands is a flexible and productive civ that benefits from rivers, lakes and seas alike and can cheaply defend against flooding. Note: This guide requires the Rise and Fall expansion. I recommend checking out Zigzagzigal’s guides to give you a better understanding of each Civ. Potatomcwhiskey on youtube will teach you ways of Spud. Following this guide requires the Gathering Storm expansion. At this point the Steam guides should just have a Zigzagzigal's Guides tab. Following this guide requires the Gathering Storm expansion. Zigzagzigal's Guides - England (GS) + Macedon (GS) + Nubia (GS) + Sumeria (GS) At over 24,000 words, the guide to England is absurdly long - and that's because England's mechanics touch on a lot of different elements in the game. I personally got started with Filthyrobot's tutorials. Terminology used in this guide and not in-game is explained here. These guides are no longer updated. Strong at war and strong at culture, America is a civ with a fair amount of complexity which develops throughout the game. Some interesting points worth noting: The Ottomans should seek to start a war early on - use Catapults with help from Ibrahim's Serasker promotion for strong damage against cities, Archers to deal with enemy units and Heavy Chariots to capture. Combined they’d make an incredibly well rounded, in depth, but also useful at a glance guide. . It also assumes you have all other Civ 6 content, listed below, though it is not necessary to have these to utilise the key strategies of each civ. Scythia sweeps across the map with a huge, fast army and can pick apart enemies with rapid speed. Pre-Rise and Fall content packs. 79 ratings. Content from any DLC pack released between the base game and Rise and Fall is marked as such. 127 ratings. Zigzagzigal's Guides - Civ-specific tricks, secrets and clarifications (GS) by Zigzagzigal. Here, I detail Chinese strategies andZigzagzigal's Guides - Aztecs (GS) by Zigzagzigal. Positive examples include Factories (which offer production to cities within a 6 tile radius unless they're within range of another building of the same type) and a negative example is nuclear weapons, which cause devastation over a wide radius. Zigzagzigal's Guides - America (Vanilla) by Zigzagzigal. New Frontier content packs. Early in the game, you can try securing an early religion by using Hungary's civ ability to rapidly develop Holy Sites and Shrines, and from there get lots of Great Prophet Points. You can find these by scrolling to the top of this page, clicking "Zigzagzigal's Guides" and looking near the end of the list of guides. Favorite. It also assumes you have all other Civ 6 content, listed below, though it is not necessary to have these to utilise the key strategies of each civ. The Vanilla guides are for those without the Rise and Fall or Gathering Storm expansions. The "Other Guides" section of every Vanilla guide has links to every other. Zigzagzigal [author] Oct 19, 2017 @ 2:45pm. Hello again! I made a post a bit ago about what civ to try. Rise and Fall Expansion. Zigzagzigal's Civ Summaries (BNW) By Zigzagzigal This guide introduces all 43 Civs in the game with a quick rough outline of how to play as them, along with links to more in-depth guides. Pre-Rise and Fall content packs. [New Medium Level Boss] - The Queen Black Dragon! r/2007scape • Runescape was the first game I ever used the name Zigzagzigal in!Sid Meier’s Civilization VI – Zigzagzigal’s Guides – Mapuche (GS) Added: May 9, 2021, 2:51am UTC GameplayLists Guides 0. Zigzagzigal's Guides - Phoenicia (GS) By Zigzagzigal. Zigzagzigal's Guide to England (BNW) By Zigzagzigal. The Vanilla guides are for those without the Rise and Fall or Gathering Storm expansions. Zigzagzigal's Guides - Japan (R&F) By Zigzagzigal. Note: This guide only covers content released prior to the Rise and Fall expansion. Pre-Rise and Fall content packs. Tricks are interesting and/or unusual things you can do with a civ's uniques or starting bias. You can find these by scrolling to the top of this page, clicking "Zigzagzigal's Guides" and looking near the end of the list of guides. by Zigzagzigal. The "Other Guides" section of every Vanilla guide has links to every other. The Maya are best at scientific victories. 153 ratings. Per page: 9. While there are complex hidden details India has, they're nonetheless an easy-to-pick-up Civ which can play culturally or scientifically particularly effectively. ; The Victory Skew section describes to what extent the civ (and its individual leaders where. Sid Meier's Civilization V > Guides > Zigzagzigal's Guides. Sid Meier’s Civilization VI – Zigzagzigal’s Guides – Mapuche (GS) 36 -. Here, I detail Zulu strategies and counter-strategies. Introduction. 143 ratings. Reaching its peak in the Renaissance era, Spain dominated. The "Other Guides" section of every Vanilla guide has links to every other Vanilla. Sweden is a flexible nation, but it does best at the art of diplomacy. Sid Meier's Civilization VI > Guides > Zigzagzigal's Guides. The Vanilla guides are for those without the Rise and Fall or Gathering Storm expansions. Hello everyone. Per page: 9 18 30. The Outline details the mechanics of how the civilization's unique features work and what their start bias is if they have one. Here, I detail Polish strategies and counter-strategies. Zigzagzigal's guides are amazingly thorough. Russia brings production and faith to the tundra regions of the world, with some of the best potential for religious victory in the game. Unlike most other Civs that work best at domination, Japan is less restricted to a particular era making them more able to adjust around other Civs' strengths. Russia brings life and faith to the tundra regions of the world, with some of the best potential for religious victory in the game. Russia is a great Civ for those who like to build up a strong empire before sending it to war. Award. Hungary's civ ability only affects tiles that are adjacent to the city centre but on the other side of a river, and as Encampments cannot be next to the city centre, they can't gain from Hungary's civ ability. Zigzagzigal's Guides - Māori (GS). This guide goes into plenty of detail about Portuguese strategies, uniques and how to play against. Following this guide requires the Gathering Storm expansion. Both Cyrus and Nader Shah excel in warfare, but there is a fair amount of distinction in the details. Zigzagzigal's Guides - Mongolia (GS) By Zigzagzigal. The Dutch can expand quickly in the early game, reap the cash rewards and unleash a powerful navy upon the world. Following this guide requires the Gathering Storm expansion. He outlines good religions and tactics to win for each civ that point out things you might not realise. The River Goddess pantheon has been buffed to offer +2 amenities and +2 housing in riverside Holy Sites. Zigzagzigal's Guide to Korea (BNW) by Zigzagzigal. Here, I detail Nubian strategies and counter-strategies. By Zigzagzigal. Vikings, Poland, Australia, Persia/Macedon, Nubia, Khmer/Indonesia. Zigzagzigal's Guide to the Inca (BNW) By Zigzagzigal. This guide is divided into multiple sections explaining how best to use and play against this specific civ. Per page: 9. 138 ratings. Zigzagzigal's Guide to Germany (BNW) By Zigzagzigal. Award. France has two bonuses to tourism that work in different ways, making them one of the strongest Civs around at cultural victories and a great introductory Civ for such a route. Zigzagzigal's Guides - America (GS, no additional content)Mongolia. Award. Here, I detail Gallic strategies and counter-strategies. Zigzagzigal's Guides - Kongo (Vanilla) By Zigzagzigal. No other Civ plays like Venice. The Outline details the mechanics of how the civilization's unique features work and what their start bias is (assuming they have one at all). Rise and Fall Expansion. Vikings, Poland, Australia, Persia/Macedon, Nubia, Khmer/Indonesia. • 2 yr. Note: This guide only covers content released prior to the Rise and Fall expansion. Rise and Fall Expansion. Zigzagzigal's Guides - Byzantium (GS) By Zigzagzigal. Introduction. The civ's start bias, if it has one. This guide is divided into multiple sections explaining how best to use and play against this specific civ. All wall types have also been buffed to offer more outer defences. Civilization VI: New Frontier Pass – Byzantium deity guide Who is Basil II? Basil II was the Byzantine Emperor from 976 to 1025 AD. Very true! Legions without a. Award. Led by the legendary Atilla, The Huns. This makes him an amazing Jack of All Trades, as You can move around troops really fast with the All Road Lead to Rome ability. A very straightforward scientific civ, Korea makes a great introduction to Rise and Fall's mechanics. Here, I detail Mongolian strategies and counter-strategies - for both Khans. 2. They are "per civilization" (and there are versions depending on with it without expansions). Following this guide requires the Gathering Storm expansion. Vikings, Poland, Australia, Persia/Macedon, Nubia, Khmer/Indonesia. These guides are no longer updated. The "Other Guides" section of every Vanilla guide has links to every other Vanilla guide. 2. There will be those who underestimate you, but you are cunning and full of tricks, Queen Cleopatra. 38 ratings. This impressive collection of guides contains strategy for every leader/civ, glossary of terms, victory skew, and instructions to help you understand it all. . The "Other Guides" section of every Vanilla guide has links to every other. The Vanilla guides are for those without the Rise and Fall or Gathering Storm expansions. The Outline details the mechanics of how the civilization's unique features work and what their start bias is if they have one. These guides are for those with the Rise and Fall expansion, but not Gathering Storm. 134 ratings. Zigzagzigal's Guides - Spain (Vanilla) By Zigzagzigal. A lot of things, like a lot. This guide has a section for each Civ, divided into tricks, hidden features and clarifications. Rome has powerful early-game warfare, and a strong ability to develop newly founded or conquered cities quickly, helping to contribute to the war effort or anything else you wish sooner. The Aztecs are an almighty fighting force. The Outline details the mechanics of how the civilization's unique features work and what their start bias is if they have one. AoE (Area of Effect) - Bonuses or penalties that affect multiple tiles in a set radius. Choral Music may be good for Norway if you're looking for some culture without needing to build Theatre Squares. This guide is divided into multiple sections explaining how best to use and play against this specific civ. 181 ratings. This guide is divided into multiple sections explaining how best to use and play against this specific civ. Here, you will learn what sets Russia apart from other nations in. Zigzagzigal's Guides - Zulus (GS) by Zigzagzigal. America excels in tourism generation and diplomacy, but alternatively can take a terrain-centric scientific route to victory. This guide is divided into multiple sections explaining how best to use and play against this specific civ. Sid Meier's Civilization V > Guides > Zigzagzigal's Guides. The clarifications section clears up. These guides are no longer updated. The "Other Guides" section of every Vanilla guide has links to every other Vanilla. Here, I detail Dutch strategies and counter-strategies. The Ottomans have advantages in nearly every element of the domination game. Sid Meier's Civilization VI > Guides > Zigzagzigal's Guides. Award. Zigzagzigal's Guide to Morocco (BNW) by Zigzagzigal. Unusually amongst diplomatic nations, it does better building tall rather than wide. Since a new expansion just arrived this last week any actual written guide is classified as obsolete. Zigzagzigal's Guide to Korea (BNW) By Zigzagzigal. The Outline details the mechanics of how the civilization's unique features work and what their start bias is if they have one. This guide goes into plenty of detail about English strategies, uniques. For a few months I would open civ 5 on my main computer and Zigzagzigal's guide, for whichever civ I was using, on my. I know about Zigzagzigal's guides on Steam, but I'm looking for something less specific, strategy tips and tricks I can apply to games I play with any leader. It also assumes you have all other Civ 6 content, listed below, though it is not necessary to have these to utilise the key strategies of each civ. Zigzagzigal's Guides - Netherlands (GS) By Zigzagzigal. ; The Victory Skew section describes to what extent the civ (and its individual leaders where applicable) is inclined towards particular. Changes in the Autumn 2017 patch relevant to England: - Mercantilism is no longer so easy to beeline, indirectly nerfing Sea Dogs. No other Civilization focuses so much on a single unit. Kongo is a wealthy cultural behemoth with huge cities. This guide goes into plenty of detail about Roman strategies, uniques and how to play against them. Rise and Fall Expansion. Here, I detail Greek strategies and counter-strategies - for both Pericles and Gorgo. They're well-placed to build lots of cities and go for a cultural victory. Every civ discovered is +1 era score. Zigzagzigal's Guides - Portugal (GS) By Zigzagzigal. The "Other Guides" section of every Vanilla guide has links to every other. These guides are no longer updated. This guide is divided into multiple sections explaining how best to use and play against this specific civ. The "Other Guides" section of every Vanilla guide has links to every other. Vikings, Poland, Australia, Persia/Macedon, Nubia, Khmer/Indonesia. These guides are no longer updated. It also assumes you have all other Civ 6 content, listed below, though it is not necessary to have these to utilise the key strategies of each civ. It also assumes you have all other Civ 6 content, listed below, though it is not necessary to have these to utilise the key strategies of each civ. Award. Vikings, Poland, Australia, Persia/Macedon, Nubia, Khmer/Indonesia. You can try scouting around for a few turns before settling your capital in order to maximise your potential number of cities, or else avoid the risk by settling right away. Expand into non-tundra areas first, as other civs won't want to settle in tundra-heavy lands. The "Other Guides" section of every Vanilla guide has links to every other Vanilla. That makes boosting your Minas Geraes production speed even easier. The Outline details the mechanics of how the civilization's unique features work and what their start bias is (assuming they have one at all). The Mapuche can take down civs in the peak of their power, but you need to be willing to react quickly as each era begins. Zigzagzigal's Guide to Austria (BNW) By Zigzagzigal. 2. You can find these by scrolling to the top of this page, clicking "Zigzagzigal's Guides" and looking near the end of the list of guides. ; The Victory Skew section describes to what extent the civ (and its individual leaders where applicable) is inclined. Sid Meier's Civilization VI > Guides > Zigzagzigal's Guides. That's why I don't like talking about build orders and the like; it's not particularly fun. This guide goes into plenty of detail about Assyrian strategies, uniques and how to play against them. Every civ has interesting lesser-known tricks and features. This guide is divided into multiple sections explaining how best to use and play against this specific civ. Per page: 9 18 30. The "Other Guides" section of every Vanilla guide has links to every other. Every civ has interesting lesser-known tricks and features. Here, I detail Russian. This would be a really good way of pointing players who want to start Slayer to the quest. Following this guide requires the Gathering Storm expansion. If their culture output is strong enough they can get Nationalism before you, they can form armies before you can form corps, giving as much as a 22-point advantage. 129 votes, 25 comments. 71 ratings. Pre-Rise and Fall content packs. The Celts have a strong early-game; they're usually the first to a Pantheon. Zigzagzigal's Guides - Civ Summaries (Vanilla) By Zigzagzigal This guide introduces all the Civs in the game with a quick rough outline of how to play as them,. It also assumes you have all other Civ 6 content, listed below, though it is not necessary to have these to utilise the key strategies of each civ. By Zigzagzigal. From /u/Zigzagzigal:This guide is divided into multiple sections explaining how best to use and play against this specific civ. With speed bonuses, a strength bonus that works on cities, fast-healing Spearmen and a happiness-giving Bank, Persia takes out a lot of the annoyances of war in a rather unique playstyle. Moderately Straightforward - Easy enough to learn, but has some kind of factor which might throw off very new players - usually an atypical start (e. Zigzagzigal [author] Jul 27, 2017 @ 1:11pm. Here, I detail Babylonian strategies and counter-strategies. The Outline details the mechanics of how the civilization's unique features work and what their start bias is if they have one. These guides are no longer updated. This guide goes into plenty of detail about Venetian strategies, uniques and how to play against them. The Outline details the mechanics of how the civilization's unique features work and what their start bias is (assuming they have one at all). Here, I detail Greek strategies and counter-strategies - for both Pericles and Gorgo. You can find these by scrolling to the top of this page, clicking "Zigzagzigal's Guides" and looking near the end of the list of guides. The Outline details the mechanics of how the civilization's unique features work and what their start bias is (assuming they have one at all). Their choice of leader allows them to slow down scientific civs without war, generate lots of tourism early or use their cultural advantages for peaceful conquest! Here, I detail French strategies and counter-strategies - for both of. Zigzagzigal's Guides - Khmer (GS) by Zigzagzigal. You can find these by scrolling to the top of this page, clicking "Zigzagzigal's Guides" and looking near the end of the list of guides. Given that the Chariot Archer is quite strong (stronger than Saka. 208 ratings. Gandhi's India is one of peaceful religious co-existence, sanitation developments allowing cities to grow to great size, and co-operation with neighbours. Introduction. I have learnt a lot about non-fiction writing, and here's my little guide to writing guides: Give people an idea of what they can do and achieve; don't be overly prescriptive. The only Civ with two unique ranged units, England is a devastating opponent to face in the mid-game. Here, I detail Arabian strategies and counter-strategies. Zigzagzigal's Guides - Byzantium (GS) by Zigzagzigal. Changes to this guide in the 20 October 2017 Autumn patch: - The new Angkor Wat wonder (in the DLC) can really help Macedon consolidate their conquests. Along the way is the Games and Recreation civic, which unlocks the Hippodrome district. Greece has a good start, very strong culture and excellent diplomatic potential as well. Positive examples include Factories (which offer production to cities within a 6 tile radius unless they're within range of another building of the same type) and a negative example is nuclear weapons, which cause devastation over a wide radius. Zigzagzigal's Guides - Civ Summaries (Vanilla) By Zigzagzigal This guide introduces all the Civs in the game with a quick rough outline of how to play as them, along with links to more in-depth guides. The "Other Guides" section of every Vanilla guide has links to every other Vanilla. The Vanilla guides are for those without the Rise and Fall or Gathering Storm expansions. Because combat is calculated based on the difference between the strengths of two units, Scythia can essentially add 5 onto those strength penalty numbers. This alone is a massive advantage. Following this guide requires the Gathering Storm expansion. 140 ratings. Here, I detail Mapuche strategies and counter-strategies. Zigzagzigal's Guides - France (GS) Av Zigzagzigal. Babylon is best at domination victories. Terminology used in this guide and not in-game is explained here. These guides are no longer updated. ; The Victory Skew section describes to what extent the civ (and its individual leaders where applicable) is inclined towards particular. Sid Meier's Civilization VI > Guides > Zigzagzigal's Guides. YouTube has some good beginner playthroughs where the streamer "over explains" the moves to give beginners advice. Rise and Fall Expansion. Changes from the Autumn 2017 patch relevant to Norway: - Lots of new religious mechanics, including new beliefs. Vikings, Poland, Australia, Persia/Macedon, Nubia, Khmer/Indonesia. Every tribal village is worth +1. This guide is divided into multiple sections explaining how best to use and play against this specific civ. Vikings, Poland, Australia, Persia/Macedon, Nubia, Khmer/Indonesia. Byzantium's religion supports their armies, and vice versa, allowing their cavalry to rip through city defences and force them into the one true faith. A general strategy. With bonuses to production and strategic resources, it can raise huge armies to overwhelm opponents. Excellent at creating and using puppet empires, Songhai makes great use out of war. Zigzagzigal's Guide to Songhai (BNW) By Zigzagzigal. The Outline details the mechanics of how the civilization's unique features work and what their start bias is if they have one. Does building tall mean ONE city, aka capital, or building few cities. Zigzagzigal's Guides - China (Vanilla) by Zigzagzigal If you're willing to put in the effort, China will reward you with rapid technology and civic gain - making them suited to both scientific and cultural victories. I use it to help my friends new to the game decide which leader to play based on its complexity. The Outline details the mechanics of how the civilization's unique features work and what their start bias is if they have one. You can find these by scrolling to the top of this page, clicking "Zigzagzigal's Guides" and looking near the end of the list of guides. In the small chance you wanted to know, Zig is a steam user who has a very detailed guide with several recommended approaches for every civ (still not every leader unfortunately). A few notes on Gran Colombia from Zigzagzigal's guide that might not be immediately obvious: The ability to promote & move on the same turn applies to Rock Bands and Apostles as well, which is a very handy boost if you're going for a tourism or religious victoryZigzagzigal's Guides - America (GS, all additional content). ago. The Shoshone come with one of the game's strongest starts and an unrivalled ability to grab land. Units between 90 and 99 health have a strength penalty of 1, units between 80 and 89 health have a penalty of 2, and so on. Introduction. Zigzagzigal's Guides - Civ Summaries (GS) System Requirements. You can find these by scrolling to the top of this page, clicking "Zigzagzigal's Guides" and looking near the end of the list of guides. AoE (Area of Effect) - Bonuses or penalties that affect multiple tiles in a set radius.